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Torre Del Oro - Stylised

Stylised version I did of the Torre Del Oro moorish building in Seville as a personal project.

Modelled in Maya, Edge Smoothing & Normal maps from Zbrush, re-baked and then textured in Substance Painter.

I've put it on the store too:

https://www.artstation.com/marketplace/p/m1v8/torre-del-oro-stylised-3d-model

Low-ish poly count, at 16K faces.

PBR Rough Metal Workflow.

Tested in Unreal and Unity.