Stylised version I did of the Torre Del Oro moorish building in Seville as a personal project.
Modelled in Maya, Edge Smoothing & Normal maps from Zbrush, re-baked and then textured in Substance Painter.
I've put it on the store too:
https://www.artstation.com/marketplace/p/m1v8/torre-del-oro-stylised-3d-model
Low-ish poly count, at 16K faces.
PBR Rough Metal Workflow.
Tested in Unreal and Unity.